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Sep 29, 2024
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IWKS 4400 - Game Design and Development II Continuation of IWKS 3400, with increased emphasis on more advanced techniques including 3D rendering; lighting simulation; vertex, pixel and geometry shaders; shadows; terrain building; bump, parallax, and parallax occlusion mapping; Phong and Gouraud shading; cel shading; ray tracing; bloom; and high dynamic range lighting. Expected background: IWKS 3400 (students who have not taken this course should consult with the instructor). Cross-listed with IWKS 5400. Max hours: 3 Credits. Semester Hours: 3 to 3
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