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Sep 29, 2024
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IWKS 5450 - Game Design and Development II Graduate version of IWKS 4450. Continuation of IWKS 5400, with increased emphasis on advanced techniques including 3D rendering; lighting simulation; vertex, pixel and geometry shaders; shadows; terrain building; bump, parallax, and parallax occlusion mapping; shading; ray tracing; bloom; and high dynamic range lighting. Suggested Background: IWKS 5400 or significant prior experience in game development. Max hours: 3 Credits. Semester Hours: 3 to 3
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