Sep 29, 2024  
2017-2018 Undergraduate Catalog 
    
2017-2018 Undergraduate Catalog [ARCHIVED CATALOG]

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IWKS 4450 - Game Design and Development II


Continuation of IWKS 3400, with increased emphasis on more advanced techniques including 3D rendering; lighting simulation; vertex, pixel and geometry shaders; shadows; terrain building; bump, parallax, and parallax occlusion mapping; shading; ray tracing; bloom; and high dynamic range lighting. Suggested Background: IWKS 3400. Max hours: 3 Credits. Semester Hours: 3 to 3



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